วันพุธที่ 12 มิถุนายน พ.ศ. 2556


Week 2

Reading skill

Reading skill
 On June 10, 2013

Andrew K. Miller //Nov. 12, 2012 // 8:00 AM

     More and more children like to play games, including game online. Moreover, our students are playing video games on Internet. Also, most of parents don’t agree with this because they think students who play video games don’t interest in learning. In the United States, there are 183 million active gamers playing for an average 13 hours per a week, according to a topic “Reality Is Broken” in a book of Jane McGonigal. Some teachers see this as a good opportunity to use games in classroom rather than a view as waste of time. The teacher can look for suitable games to use in the classroom to motivate the students to understand what they are interesting easily. There are many reasons that the teacher provides playing games to teaching such as providing situated learning environment than the traditional learning environment and focusing on critical thinking and solving complex problems. According to this passage, there are two examples how to achieve in games-based learning for using in real classroom, including teaching games as direct and secondary lessons.
    Firstly, there is teaching focused on game-based learning as direct lesson. For example, some teachers apply games to teach skinning or skimming reading, argumentative or critical writing and grammatical structures. In this game named “Argument Wars,” the students have to evaluate arguments and find evidence from a variety of court cases such as Brown v. Board of Education and Miranda v. Arizona. In case are separate game, and some students act as a lawyer who represent one side of this case. Students must identify the main idea of the argument and choose the best supporting statements to respond in the judge. They must also fend off the arguments of their opponent to win the case. The teachers evaluate students on written assignments, such as a formal essay or persuasive letter to the Supreme Court. “Argument Wars” also tracks students’ answers and scores to give teachers more information on their progress. According to this teaching, game allows the students practice about law lesson connected with the real situation.
     Secondly, the teacher allows game teaching in learning as secondary lesson. Another game using in the classroom is the puzzle game, in which students have to create doors between two flat planes. The teachers can create contexts for students to learn science content such as mass and velocity. After that, the teacher guides them to send cubes touching in mid-air. They can test different speeds and select data with the results. Teachers want students collaborate on different situation in the game to expect what will happen. The game provides an interesting and safe place to experiment and learn before applying the knowledge in the other lesson.
      Principles of effective teaching are application real materials in which the students more need and interest. In addition, using game teaching for children both increases cooperation and competition in the classroom. Two samples of refer to how teachers use game based learning effectively. Some teachers are   usually low-tech games or the traditional teaching. Some teachers even change kinds of game in which students play in the classroom every day. In my opinion, I agree with allowing opportunity to apply game based learning in the classroom to encourage students to learn happily and they can spend valuably time.


Original Manuscript

 On June 10, 2013
Andrew K. Miller //Nov. 12, 2012 // 8:00 AM
   
         Our students are playing video games, whether we like it or not. In the United States, there are 183 million active gamers – people who play games for an average of 13 hours a week, according to Jane McGonigal in her book “Reality Is Broken.” Rather than viewing this as a waste of time, some educators are seeing this as an opportunity and are using games in the classroom.
         
         There is something about games that engages us, but how can teachers use them to teach important concepts? The answer is game based learning.
     
        Why Games? - Games provide a learning environment that is often starkly different than the traditional learning environment. When you play a game, you have the opportunity to try and fail. In the classroom, students are often punished for practice, as it affects their grade. If you lose a game, you have the opportunity to try again.

        Games also provide a “situated learning” environment. In the classroom, content is often disconnected from a relevant context. In a game, you learn content to perform tasks. Whether the game demands learning math content or social studies content, you are engaged because you are invested in winning.

    Games also focus on critical thinking and solving complex problems. Instead of “drill and practice,” a good game demands that you use factual information to solve a complex problem. Here are two examples of how teachers are implementing game based learning:
     
     Games as Direct Lessons - iCivics uses educational games to teach a civics curriculum. Teachers are also using it to teach reading and argumentative writing, crucial foci in the Common Core Standards. In the game “Argument Wars,” players must evaluate arguments and evidence from a variety of court cases such as Brown v. Board of Education and Miranda v. Arizona. 
         
       Each case is a separate game, and the player takes on the role of a lawyer representing one side of the case. Students must identify the main idea of the argument they represent and choose the best supporting statements to satisfy the judge. They must also fend off the arguments of their opponent to win the case. The game is designed to be educational as well as fun. Teachers assess students through a written component, such as a traditional essay or persuasive letter to the Supreme Court. “Argument Wars” also tracks students’ answers and scores to give teachers more information on their progress.

    Games as Secondary Lessons - Another popular game in the classroom is the puzzle game Portal, in which players have to create portals between two flat planes. The game was not designed to be educational, but teachers are creating contexts for students to learn science content while playing. For example, they can use Portal to help teach concepts like mass and velocity. After a traditional lesson on the topic, students are instructed to send cubes colliding in midair within the game environment. They can experiment with different speeds and collect data on the results. Teachers have students collaborate on different scenarios in the game to predict what will happen. The game provides an engaging and safe space to experiment and learn before applying the knowledge in an exam.
    
    These are just two samples of how teachers are implementing game based learning. Some teachers are using more low-tech games, and some teachers are even turning their classrooms into games where students play every day. We have a unique opportunity now to use game based learning in the classroom as a way to encourage students to learn AND play.
    
      Andrew K. Miller is an educational consultant who works with schools and game design companies.





 On June 10, 2013
Andrew K. Miller //Nov. 12, 2012 // 8:00 AM

Vocabularies
Pronunciation
Meaning
Implement (v)
/ˈɪmpləmənt/
  ทำให้สำเร็จ
 to make something that has been officially decided start to happen or be used
   Ex: A new work program for young people will be implemented.
Civic(adj.)
/ˈsɪvɪk/
   แห่งชาติ
  connected with the people who live in a town or city                         
  Ex: Children should be taught a sense of civic responsibility at a young age.
Secondary (adj.)
/ˈsɛkənˌdɛri/
    ที่สอง
    less important than something else
    Ex: Experience is what matters—age is of secondary importance.
Portal (n.)
/ˈpɔrt̮l/
   ประตู
   a large impressive gate or entrance to a building
   Ex: The castle's portals have opened to many famous guests.
Experiment(n)
/ɪkˈspɛrəmənt/
   การทดลอง
   a scientific test that is done in order to study what happens and to gain new knowledge
   Ex: Many people do not like the idea of experiments on animals.




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